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fifteen puzzle games for the terminal, with daily puzzles, weekly ladders and xp, built on bubble tea

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puzzletea / games / rippleeffect
README.md

Ripple Effect

Place digits into irregular cages so each cage contains 1..n exactly once, and matching digits stay outside each other’s ripple distance.

Ripple Effect gameplay

How to Play

Each outlined cage must contain the digits 1..n exactly once, where n is that cage's size. Matching digits also create a "ripple" that blocks the next n-1 cells in the same row and column from containing the same value.

Given cells are fixed. The puzzle is solved when every cell is filled and both the cage and ripple rules are satisfied.

Controls

Key Action
Arrow keys / WASD / hjkl Move cursor
1-9 Place number
Backspace / Delete Clear cell
Ctrl+R Reset puzzle
Ctrl+H Toggle full help
Escape Return to main menu

Modes

Mode Size Notes
Mini 5x5 5x5 Compact cages with extra anchors
Easy 6x6 6x6 Steady clues and approachable spacing
Medium 7x7 7x7 Mixed cage shapes with sparser anchors
Hard 8x8 8x8 Longer cages with sparse anchors and wider scans
Expert 9x9 9x9 Winding large cages with global ripple deductions

Elo Difficulty

Named modes are compatibility presets. Use --difficulty <0..3000> to target a specific Elo difficulty for generated puzzles.

Quick Start

puzzletea new ripple-effect
puzzletea new ripple "Medium 7x7"
puzzletea new ripple-effect "Hard 8x8" --with-seed sample-seed