| .. | ||
| testdata | ||
| elo.go | 4.7K | |
| export.go | 1.6K | |
| gamemode.go | 3.7K | |
| generator.go | 7.9K | |
| grid.go | 9.4K | |
| help.md | 1.2K | |
| keys.go | 1.2K | |
| model.go | 4.3K | |
| netwalk_test.go | 11.8K | |
| print_adapter.go | 4.1K | |
| README.md | 1.1K | |
| style.go | 4.4K |
Netwalk
Rotate network tiles until every active connection reaches the server in one loop-free tree.

Elo Difficulty
Named modes are compatibility presets. Use --difficulty <0..3000> to target a
specific Elo difficulty for generated puzzles.
Quick Start
puzzletea new netwalk "Mini 5x5"
puzzletea new netwalk "Easy 7x7"
puzzletea new network medium
Rules
- Every active tile contains a fixed connector pattern that can only be rotated.
- All connectors must match neighboring connectors exactly.
- No connector may point off the board or into an empty cell.
- The final network must be a single connected tree rooted at the server.
Controls
| Key | Action |
|---|---|
Arrows / wasd / hjkl |
Move cursor |
Space |
Rotate clockwise |
Backspace |
Rotate counter-clockwise |
Enter |
Toggle lock |
Modes
| Mode | Board |
|---|---|
Mini 5x5 |
Small starter tree |
Easy 7x7 |
Moderate branch count |
Medium 9x9 |
More global interaction |
Hard 11x11 |
Longer branch chains |
Expert 13x13 |
Largest network |