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fifteen puzzle games for the terminal, with daily puzzles, weekly ladders and xp, built on bubble tea

refactor/root-tui-model
puzzletea / openspec / specs / sudokurgb / spec.md
spec.md 2.8K source

Purpose

Document the shipped Sudoku RGB built-in game behavior.

Requirements

Requirement: Registry Metadata

Sudoku RGB SHALL be registered as a built-in game with canonical description "Fill the board with RGB symbols so each row, column, and 3x3 box contains {1,1,1,2,2,2,3,3,3}. [1,2,3] maps to [triangle,square,filled]. Inspired by Sudoku Ripeto.", aliases rgb sudoku, ripeto, sudoku ripeto, variants Sudoku RGB (default 1800 Elo), and daily legacy modes easy, medium.

Scenario: Resolve Sudoku RGB

  • WHEN the registry resolves the canonical name or any alias
  • THEN it returns the Sudoku RGB entry with help text, import behavior, variant metadata, and legacy mode compatibility

Requirement: Variant Elo Creation

Sudoku RGB MUST support the current variant plus target Elo creation path, using the variant default Elo when no explicit target is supplied.

Scenario: Spawn Sudoku RGB by Elo

  • WHEN the user selects the Sudoku RGB variant and a target Elo from 0 through 3000
  • THEN PuzzleTea spawns a deterministic Sudoku RGB puzzle and records target, actual, and confidence metadata when generation reports it

Requirement: Legacy Mode Compatibility

Sudoku RGB SHALL preserve legacy named modes as compatibility presets that map to the Sudoku RGB variant and preset Elo values: Beginner (0 Elo), Easy (600 Elo), Medium (1200 Elo), Hard (1800 Elo), Expert (2400 Elo), Diabolical (3000 Elo).

Scenario: Use legacy mode title

  • WHEN the user supplies a legacy Sudoku RGB mode title through CLI or deterministic daily metadata
  • THEN PuzzleTea resolves it to the Sudoku RGB variant and the registered preset Elo

Requirement: Puzzle Rules

The Sudoku RGB runtime MUST let players fill a 9x9 grid with the three RGB symbols so each row, column, and 3x3 box contains exactly three of each symbol while preserving givens.

Scenario: Check solved state

  • WHEN the player fills the board or word state
  • THEN Sudoku RGB reports solved only when all rule constraints are satisfied

Requirement: Save Load And Interaction

Sudoku RGB SHALL serialize enough state for resume/import, reset to its initial puzzle, expose debug and full-help data, and support its shipped interaction model. Keyboard symbol entry is required, and mouse click-to-focus support MUST be available.

Scenario: Resume saved Sudoku RGB

  • WHEN a saved Sudoku RGB payload is imported
  • THEN the restored game preserves givens, player entries, cursor/selection state where applicable, and solved-state behavior

Requirement: Print Export Support

The Sudoku RGB print adapter SHALL render puzzle and solution data for JSONL-to-PDF workflows.

Scenario: Export Sudoku RGB

  • WHEN Sudoku RGB is included in a JSONL or PDF export flow
  • THEN PuzzleTea follows the registered print support behavior for that game