Netwalk
Rotate network tiles until every active tile connects back to the server in one clean network.
Rules
- Each active tile contains fixed connectors that may only be rotated.
- Every connector must meet a matching connector on the neighboring tile.
- Connectors may not point off the board or into empty cells.
- The puzzle is solved when every active tile connects to the server and the finished network has no loops.
Controls
| Key | Action |
|---|---|
Arrows / wasd / hjkl |
Move cursor |
Space |
Rotate current tile clockwise |
Backspace |
Rotate current tile counter-clockwise |
Enter |
Toggle lock on current tile |
Mouse left-click |
Rotate clicked tile |
Mouse right-click |
Toggle lock on clicked tile |
Ctrl+R |
Reset puzzle |
Ctrl+H |
Toggle full help |
Escape |
Return to main menu |
Tips
- Start at the server. Expand outward from the known connected region and fix obvious dead ends first.
- Watch the borders. Edge and corner tiles have fewer legal orientations because they cannot point off the board.
- Lock confirmed tiles. Once a branch is clearly correct, lock it to avoid undoing progress while tracing the rest of the network.