Why
Contact destruction can remove a word after the last rule scan of a turn. The settled rule table then contains a sentence that no longer exists, and the next input can be blocked by a phantom property. Tidewater has a concrete ROCK IS STOP reproduction and cannot be bundled reliably until this is fixed.
What Changes
- Recompute active rules, sentence spans, property indexes, and derived automata carriers after contact removals before exposing settled state.
- Make the settled turn's rule deltas and control status reflect the surviving board.
- Add a regression for a
STOPword destroyed bySINK, including the next move, Undo, reset, and state restoration. - Preserve the established single contact pass and its
SINK→DEFEAT→WINorder; broader contact cascades and rule precedence changes remain separate work.
Capabilities
New Capabilities
None.
Modified Capabilities
rule-engine: settled rules and derived properties must match surviving word entities after contact destruction.
Impact
- Engine turn settlement and rule indexes; returned state and event rule deltas.
- Undo, reset, replay/restore, and solver consumers of settled snapshots.
- Tidewater re-verification against the corrected rule behavior.