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UML state machines

UML 2.5.1 specifies states, transitions, triggers, guards, effects, pseudostates, composite states, regions, and state-machine ownership. Use those concepts when lifecycle behavior must be reviewed precisely.

Reference: OMG UML 2.5.1.

The renderers are presentation tools; they do not guarantee semantic validation of a UML state machine. Consider a future parser and model-checking integration.