1# Netwalk23Rotate network tiles until every active tile connects back to the server in one clean network.45## Rules67- Each active tile contains fixed connectors that may only be **rotated**.8- Every connector must meet a matching connector on the neighboring tile.9- Connectors may not point off the board or into empty cells.10- The puzzle is solved when every active tile connects to the **server** and the finished network has **no loops**.1112## Controls1314| Key | Action |15|-----|--------|16| `Arrows` / `wasd` / `hjkl` | Move cursor |17| `Space` | Rotate current tile clockwise |18| `Backspace` | Rotate current tile counter-clockwise |19| `Enter` | Toggle lock on current tile |20| `Mouse left-click` | Rotate clicked tile |21| `Mouse right-click` | Toggle lock on clicked tile |22| `Ctrl+R` | Reset puzzle |23| `Ctrl+H` | Toggle full help |24| `Escape` | Return to main menu |2526## Tips2728- **Start at the server.** Expand outward from the known connected region and fix obvious dead ends first.29- **Watch the borders.** Edge and corner tiles have fewer legal orientations because they cannot point off the board.30- **Lock confirmed tiles.** Once a branch is clearly correct, lock it to avoid undoing progress while tracing the rest of the network.