- commit
- a921ca9155cb249e8ad2756077834ce69da67c43
- parent
- 8a3dd6e1f880612ebe50c623aaec79a7a5129c57
- author
- Dami <dami.etoile@gmail.com>
| M | progress.md | 2 | ++ |
@@ -39,3 +39,5 @@ TODO: Review the audio mix by ear and keep the spacing rule for future teaching
3939 2026-09-23: The first W3 bundled-world gate is being implemented for core, Crate Works, Tidewater, and Clockwork. The worlds team confirmed those packs solve at the default 2M cap; core `two-things-can-win` will declare its intentional BYPASS. A bounded `shell-game` audit found no equivalent states to merge among 50,417 sampled states, so its unproven `mustForm` remains unset while the worlds team simplifies that proof. W6's PUSH/STOP precedence, `X IS X`, spatial transformation order, and bounded stacked-cell grammar are implemented; Crossword's `carry-the-pair` route now correctly loses under DEFEAT-before-WIN, and the worlds team has the content rework handoff. D22 Pause, Win, ledger, skid, HUD and an explicit `?slowmo=N` presentation clock are committed locally under `animate-stage-motion-language`. Browser review found a selected Pause tile contrast bug and a clipped mobile hint; those are being corrected before design review. Revision 11 remains public until the designer accepts the new motion captures and Workshop mobile P2.4040 4141 2026-09-23: W3's compact solver is verified and archived. The sequential Core, Crate Works, Tidewater, and Clockwork gate solved all 23 proofs in 794.86s without LIMIT or disallowed author warnings. The corrected core proof 02 now teaches unmaking `ROCK IS PUSH`: a straight push jams, the authored route removes the rule at step 8 and wins at step 26 in both solver and browser replay. D22 Pause and Win are accepted by design; their mobile hit regions and visible Pause gaps passed browser QA. Title, INDEX, Gift, and Workshop transitions are implemented and their desktop/mobile reduced-motion and slow-motion flows pass. The final keycap press capture exposed an unnecessary proof-to-proof iris on Undo/Restart, now under a focused fix. The designer and worlds team chose memoryless channel gates and stable-ID FRAIL leftovers; a strictly valid mechanic foundation plus separate gate and FRAIL OpenSpec changes record the contract before implementation. Revision 11 remains public until the final HUD and public browser gates pass.42+43+2026-09-23: Public revision 12 at https://fcbc.n.zip/ ships the designer-accepted D22 motion language, clipped step odometer, Z keycap pulse, no-iris same-scene Undo, full-viewport player chrome, and shared ledger property colors. A late file-import scene race and an initially-won-proof scene race were found by the complete browser flow and corrected with focused regressions. D22 is archived as `2026-09-24-animate-stage-motion-language`; all live and active OpenSpec items validate strictly. Final production and live-URL browser flows pass with no console errors, and the revised sequential world gate solves 23/23 proofs in 762.46s with `shell-game`'s `JELLY IS SHELL` requirement and no solver warnings. The public alias, access, and expiry are unchanged. Next: close D21 beat-strip/title authoring polish, finish Crossword content convergence, then implement the validated mechanics lifecycle and codec before gate and FRAIL world proofs.