clone

a browser grid puzzle game where you push words around to rewrite the rules of each level

docs: record public test origin and completed workflow

Dami committed 3e53b83
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3e53b8384f8f2e230f44da585e6ae399b8d7bc86
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f218e31713a62f13c79e009daf3bd94fb763f9a9
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Dami <dami.etoile@gmail.com>
4 files changed, +12 -3
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MREADME.md6++++++
Mdocs/roadmap.md4++--
Mprogress.md4+++-
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@@ -4,7 +4,7 @@ This is a planning queue, not a claim that the later vocabulary already works. E
44 55 ## 0. Playable foundation — `build-dynamic-rule-engine`66 7-Three MIAU puzzles establish the turn contract: stacked occupancy, cardinal movement, atomic push chains, `IS` and `AND`, six properties, transformations, undo, a CommonJS content format, and a fixed emoji grid. The active OpenSpec change records these as behavioral requirements.7+Three MIAU puzzles establish the turn contract: stacked occupancy, cardinal movement, atomic push chains, `IS` and `AND`, six properties, transformations, undo, a CommonJS content format, and a fixed emoji grid. The completed OpenSpec change is archived at `openspec/changes/archive/2026-09-23-build-dynamic-rule-engine/`; its behavioral requirements are now the live specs in `openspec/specs/`.88 99 ## 1. Make the rule language composable1010
@@ -50,4 +50,4 @@ Group levels by the word they introduce, mark challenges separately, and preserv
5050 4. Stacked words generate sentence combinations in stable object order; the UI offsets occupants and shows a stack count.5151 5. No `YOU` state is recoverable with undo or restart. A later loss screen should be designed only if puzzles need it.5252 53-The [design backbone](design-backbone.md) explains the research behind these priorities. The first release documents its actual behavior in `openspec/specs/` after its active change is archived.53+The [design backbone](design-backbone.md) explains the research behind these priorities. The first release documents its actual behavior in `openspec/specs/`.
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@@ -8,4 +8,6 @@ Original prompt: I want to create a web app game engine that supports 'baba is y
88 99 2026-09-23: Playwright browser checks pass for rule breaking, keyboard and touch movement, undo, reset, valid and invalid CommonJS imports, victory, and continuing to the next level. Inspected the rule-break and victory screenshots and the text game state; the rule table updates when STOP moves. Level 2's wall-rule shortcut was sealed and its intended push solution still passes. The designer requested richer settled turn events (E1/E2); source IDs and axes are implemented, and the event payload is receiving a final ordering/contact review before OpenSpec archival.1010 11-TODO: Complete the E2 event review and focused fixtures, rerun tests/build/browser smoke, then mark and archive the OpenSpec change. Keep visual design changes coordinated through docs/design-inbox.md.11+2026-09-23: E2 event review completed. Movement includes push provenance and contact-destroyed movers; rule deltas retain source IDs and axis; blocked events identify the physical blocker. All 24 Node tests and the production build pass. The local and public nzip origins both pass the Playwright integration check. Published https://fcbc.n.zip/ to the existing `public:miau-is-true` alias with a 30-day TTL. OpenSpec change `build-dynamic-rule-engine` was validated and archived; four capability specs are now live.12+13+TODO: The visual design owner is developing the board-first presentation and can consume E1/E2 through docs/design-inbox.md. Future mechanic changes should begin with a new OpenSpec change from the roadmap.