- commit
- 0db331ceb61d078e8c2849aa593800e30fb1f329
- parent
- 109da4c9239eacf698c5a96a38d77017a5dca3ed
- author
- Dami <dami.etoile@gmail.com>
| M | openspec/ | 4 | ++++ |
| M | openspec/ | 2 | +- |
@@ -35,3 +35,7 @@ Pure phase/timing helpers get deterministic tests. Browser tests exercise input
3535 - Overlapping timelines may leave hidden controls or stale frames. Every scene transition cancels its prior presentation generation and renders the new settled state.3636 - Slow-motion may accidentally delay gameplay. The presentation clock is used only by visual effects and action exits that intentionally wait for an animation.3737 - The menu and Win changes share stage plumbing. Integrate their small modules sequentially, then run full scene and share flows before publishing.38+39+## Acceptance40+41+The designer accepted Pause r3, Win r2/r3, ledger stamp, pushed-word skid, clipped step roll, and the visible Z keycap press in `docs/design-inbox.md`. Desktop and mobile intermediate/settled frames were reviewed under `?slowmo=8`; reduced-motion menu and Win states were inspected. The local default-player browser sweep covers Title, INDEX, Proof, Pause, and Win at desktop and mobile sizes with a full-viewport non-scrolling canvas and no console errors. The full sharing/campaign browser flow covers Gift, Workshop, initial Win, next-proof handoff, and external file imports during a menu exit. The post-review default-player chrome and DEFEAT ledger palette findings were corrected in focused commits before release.@@ -23,4 +23,4 @@
2323 ## 5. Acceptance2424 2525 - [x] 5.1 Pass focused timing and input tests, full Node suite, production build, and strict OpenSpec validation.26-- [ ] 5.2 Review desktop/mobile intermediate and settled frames with the designer under `?slowmo=8`, plus reduced motion and public browser scene flow before publishing.26+- [x] 5.2 Review desktop/mobile intermediate and settled frames with the designer under `?slowmo=8`, plus reduced motion and public browser scene flow before publishing.