1## 1. Review and contracts23- [x] 1.1 Audit module size, state ownership, dependency direction, duplicated semantics, and future mechanics risks.4- [x] 1.2 Define an OpenSpec runtime-boundary contract and staged architecture design.5- [x] 1.3 Record the review findings, module ownership, and follow-up migration path in repository documentation.67## 2. Focused extraction89- [x] 2.1 Consolidate Pause and Index keyboard, pointer, and programmatic actions around shared semantic methods while preserving controls.10- [x] 2.2 Extract app session/lifecycle work from the bootstrap module and clarify the stage projection boundary.11- [x] 2.3 Reduce repeated full-board scans in engine turn work through turn-local lookups without changing events or snapshots.12- [x] 2.4 Centralize data-only clone semantics used by catalog, pack, and share boundaries.13- [x] 2.5 Extract pure rule parsing, board render-model/entity passes, and visual effect projections while preserving their public APIs.14- [x] 2.6 Extract stage HUD and scene drawing from the stage controller while preserving canvas output and accessibility.15- [x] 2.7 Separate INDEX progress persistence from map layout/navigation and format the application styles.1617## 3. Verification1819- [x] 3.1 Verify stage navigation and one-action behavior on desktop and mobile, including Pause, Index, wait, and Undo.20- [x] 3.2 Verify rule changes, automata, CommonJS mod loading, data-only sharing, and Undo in Node and browser checks.21- [x] 3.3 Run production build, inspect gameplay screenshots and text state, and check console errors.22- [x] 3.4 Validate and archive this OpenSpec change only after implemented tasks and behavior gates pass.