- commit
- 452fc491dea2936aac856a03738f7377b7849a64
- parent
- 8cecd2949251208b08f594f83811a8da161abd3d
- author
- Dami <dami.etoile@gmail.com>
| M | progress.md | 10 | ++++++++++ |
@@ -594,6 +594,16 @@ b3CreateMeshShape/b3World_Step/b3Body_GetPosition); double-precision positions
594594 by default — fits the endless line's unbounded coords; spike .wasm 369 KB.595595 b3MakeOffsetBoxHull is the workhorse for channel proxies.]596596 597+**M11 IN PROGRESS — ribbon GREEN + Marble Blast feel live.** The smooth channel598+trimesh is the default collision law (repro chain: upV cross order,599+layout-handed winding, boundary-port extrapolation, crease rounding, tall600+containment walls, cup pan above the one-sided sheet) with curvature-aware601+braking in the shared assist. Feel: gravity −20, authority accel 6→target 3.2,602+max 9, restitution 0.35. Live: ~507u/3min, deaths escalate past residual rough603+spots. REMAINING M11: movement set-pieces (planner-placed powerup modifiers:604+propeller-jump, shock-drop, per-tile speed/gravity tags via rail stations),605+branch respawns, bumps re-admittance, more survivability seeds.606+597607 **M10 — DONE (physics marble + checkpoints + respawn).** The endless marble is a598608 Box3D body by default (?phys=0 → kinematic fallback).599609